Peer Review: Joseph Mann
From mind-bendingly brilliant puppetry to enormous animatronics, BLINKINK director Joseph Mann shares the people and projects that inspire his sense of play.
Which three contemporaries do you admire most for the way they play with their craft?
Becky Sloan’s visual aesthetic on Don't Hug Me I'm Scared continues to inspire puppet makers, filmmakers, and everyone in between. The characters and look of this show (as well as all the amazing writing and songs) has been something I’ve always loved. Becky’s approach to craft feels unparalleled to me in terms of inventiveness and humour.
Bringing a 7-foot animatronic to life in a way that feels this nuanced and alive is incredible.
The Daniels spring to mind. Their DIY approach to filmmaking made experimentation feel exciting, inspiring and accessible to so many directors. They then broke the internet humping things, before turning all that into an Oscar! Admiration is an under statement.
Dougal Wilson has made some of my favourite music videos and commercials of all time. The performances and storytelling in his work always leave a lasting impression long after you’ve finished watching it. I was reminded of this recently with his Channel 4 spot featuring a dinner lady solo. Beyond brilliant.
Credits
View on- Agency 4Creative/London
- Production Company Blink Productions
- Director Dougal Wilson
-
-
Unlock full credits and more with a shots membership
Credits
View on- Agency 4Creative/London
- Production Company Blink Productions
- Director Dougal Wilson
- Executive Producer Patrick Craig
- Creative Dougal Wilson
- Executive Producer Paul Weston
- Executive Producer Corin Taylor
- Casting Company 4Creative
- Editor Joe Guest
- Edit Producer Michelle Corney
- Post Production Curious Productions
- Post Producer Tom Gibson
- Post Production Platform Post
- Senior Producer Jackie Sanders
- VFX Untold Studios/London
- VFX Supervisor Bruno Fukumothi
- Chief Creative Officer Neil Davies
- Creative Director Ben Cronin
- VFX Supervisor Bruno Fukumothi
- Executive Producer Sophie Harrison
- VFX Producer Ella Glazer
- Color Company 3/London
- Colorist Steffan Perry
- Executive Producer Ellora Soret
- Color Producer Kerri Aungle
- Color Producer Edwin Elkington
- Sound Design Factory Studios/London
- Sound Design and Mix Anthony Moore
- Senior Producer Olivia Endersby
- Music Leland
- Music Supervisor Abi Leland
- Music Supervisor Ed Bailie
- Composer WMP Studios
- SFX MachineShop
- Creative Director Dan Warner
- Executive Creative Director David Wigglesworth
- Creative Director Andy Vasey
- Senior Creative Stuart Gittings
- Executive Producer Louise Oliver
- Head of Production (HP) Miketta Lane
- Head of Production (HP) Charlie Bettice
- Head of Design Robert Boon
- Senior Designer Dan Davies
- Senior Producer Paul Gleeson
- Senior Creative Reuben Dangoor
- Production Designer Andy Kelly
- Art Director Ashley Dando
- Costume Designer/Stylist Louisa Thomas
- Copywriter Lawnswood School Students
- DP Stuart Bentley
Explore full credits, grab hi-res stills and more on shots Vault
Credits
powered by- Agency 4Creative/London
- Production Company Blink Productions
- Director Dougal Wilson
- Executive Producer Patrick Craig
- Creative Dougal Wilson
- Executive Producer Paul Weston
- Executive Producer Corin Taylor
- Casting Company 4Creative
- Editor Joe Guest
- Edit Producer Michelle Corney
- Post Production Curious Productions
- Post Producer Tom Gibson
- Post Production Platform Post
- Senior Producer Jackie Sanders
- VFX Untold Studios/London
- VFX Supervisor Bruno Fukumothi
- Chief Creative Officer Neil Davies
- Creative Director Ben Cronin
- VFX Supervisor Bruno Fukumothi
- Executive Producer Sophie Harrison
- VFX Producer Ella Glazer
- Color Company 3/London
- Colorist Steffan Perry
- Executive Producer Ellora Soret
- Color Producer Kerri Aungle
- Color Producer Edwin Elkington
- Sound Design Factory Studios/London
- Sound Design and Mix Anthony Moore
- Senior Producer Olivia Endersby
- Music Leland
- Music Supervisor Abi Leland
- Music Supervisor Ed Bailie
- Composer WMP Studios
- SFX MachineShop
- Creative Director Dan Warner
- Executive Creative Director David Wigglesworth
- Creative Director Andy Vasey
- Senior Creative Stuart Gittings
- Executive Producer Louise Oliver
- Head of Production (HP) Miketta Lane
- Head of Production (HP) Charlie Bettice
- Head of Design Robert Boon
- Senior Designer Dan Davies
- Senior Producer Paul Gleeson
- Senior Creative Reuben Dangoor
- Production Designer Andy Kelly
- Art Director Ashley Dando
- Costume Designer/Stylist Louisa Thomas
- Copywriter Lawnswood School Students
- DP Stuart Bentley
Can you share 3–4 pieces of work that feel especially playful or inventive in their directing?
Music video for Benjamin Earl Turner Headspace/Bent directed by Abteen Bagheri. Bringing a 7-foot animatronic to life in a way that feels this nuanced and alive is incredible. What makes it stand out is how grounded it all feels, the balance of performances and creature work means everything just feels so visceral and alive! It’s un-real how brilliant this video is.
Something like a hand forcing its way out of a phone case or two human bodies twisting together could only ever come alive through experimentation.
Short film Brian and Charles directed by Jim Archer still stands out to me. David Earl and Jim Archer are obviously both geniuses, but what amazed me most was that Charles has a washing machine for a body yet somehow he still made me cry. A lot. The feature film that came later is also incredible, but this I believe is one of the most inventive short films of all time.
Music video for Bjork - Mutual Core Directed by Andrew Thomas Huang. This video blew my mind when I first saw it and it still does. Andrew’s blend of physical puppetry and CG both here and across all his work is so seamless and delicate. Mind-bendingly brilliant and a huge inspiration.
Credits
View on-
- Production Company Joon
- Director Abteen Bagheri
-
-
Unlock full credits and more with a shots membership
Credits
View on- Production Company Joon
- Director Abteen Bagheri
- Editorial Trim
- Editor Fouad Gaber
- VFX The Mill/London
- Sound Design Barking Owl
- Executive Producer Elise Tyler
- Executive Producer Daniel Wolfe
- Producer Paige Kauffman
- Production Designer Andrew Clark
- Art Director Christopher Steidle
- Producer Ryan Schemmel
- DP Katelin Arizmendi
- Post VFX Dan Williams
- Colorist Jason Wallis
Explore full credits, grab hi-res stills and more on shots Vault
Credits
powered by- Production Company Joon
- Director Abteen Bagheri
- Editorial Trim
- Editor Fouad Gaber
- VFX The Mill/London
- Sound Design Barking Owl
- Executive Producer Elise Tyler
- Executive Producer Daniel Wolfe
- Producer Paige Kauffman
- Production Designer Andrew Clark
- Art Director Christopher Steidle
- Producer Ryan Schemmel
- DP Katelin Arizmendi
- Post VFX Dan Williams
- Colorist Jason Wallis
How has your career journey unfolded so far, and where has play or experimentation shaped your path or projects?
I started out as a model maker, building teeny weeny miniatures and puppets in my bedroom and animating them myself. This sense of play and world building shaped my career. I guess it made my approach to filmmaking very hands-on, which is why I’m often drawn to projects that invite me to play.
The most playful part of what I do is bringing what are often quite mad ideas to life, both in testing ahead of a shoot and then on set
Credits
View on-
- Production Company MindsEye
- Director Jim Archer
-
-
Unlock full credits and more with a shots membership
Credits
View on- Production Company MindsEye
- Director Jim Archer
Explore full credits, grab hi-res stills and more on shots Vault
Credits
powered by- Production Company MindsEye
- Director Jim Archer
What part of your work feels most like play to you, and why is that important?
For me, the most playful part of what I do is bringing what are often quite mad ideas to life, both in testing ahead of a shoot and then on set. Something like a hand forcing its way out of a phone case or two human bodies twisting together could only ever come alive through experimentation. This process is as important as an orchestra warming up, I keep playing around until those disparate elements click together as one. I play a lot in post production also, the playing never stops.
This process is as important as an orchestra warming up, I keep playing around until those disparate elements click together as one.
Credits
View on- Director Andrew Thomas Huang
Explore full credits, grab hi-res stills and more on shots Vault
Credits
powered by- Director Andrew Thomas Huang
What is one thing every director needs to keep playfulness alive in their work?
Remain curious at all times.
I think more restraints often push you to strip ideas back, which can elevate the work in unexpected ways.
Did you have a mentor who encouraged you to experiment, or take risks?
An amazing lady called Maria Manton took me under her wing when I left art school. She guided me through everything, even got me my first gig as a director. She introduced me to crew in London that I still work with today! I’d say she shaped and influenced my entire career. Sadly she passed away during lock down. I miss her a lot. She was a remarkable and very kind lady.
Above: Mann's hand puppet reaching out of a phone, created for a Stamma campaign.
Who would you call the most playful or inventive director of all time?
For me it’s got to be Spike Jonze. He’s shaped culture across music videos, commercials and film without ever losing his unique tone of voice. His work is always underpinned by strong ideas and a distinct point of view, which is why it endures.
I’m a big fan of figuring out the best version of an idea within the schedule and budget, it’s so satisfying when you crack that nut.
What changes in the industry are pushing directors to rethink how they play, experiment, or evolve their craft?
Time and money. So we have to be more resourceful. I’m a big fan of figuring out the best version of an idea within the schedule and budget, it’s so satisfying when you crack that nut. I also think more restraints often push you to strip ideas back, which can elevate the work in unexpected ways. Don’t get me wrong though… I’d love a little more time and money…what director wouldn't!?