How ASDA took gnome for an answer this Christmas
This Christmas, ASDA ventured into the ungnome with a campaign that put some pint-sized porcelain people at the centre of their festive spot. Here, Hungry Man director Bryan Buckley discusses the making of the film, why the theme from The A-Team was the right choice, and how gnome puns are the gift that keeps giving.
What were your first thoughts when you saw the script?
Gnomes, without question, are underdog characters, and I’ve always been about the underdog. One conversation with the agency about their slightly demented idea of gnomes saving Christmas at ASDA convinced me we could create something really special.
Nailing the arc of the story was the most important part.
Did you immediately know how you wanted to approach the idea?
There was a lot of thought that went into it. Nailing the arc of the story was the most important part. And falling in love with the slightly flawed characters (humans and gnomes) was an absolutely critical component.
Credits
powered by- Agency Havas/London
- Production Company Hungry Man
- Director Bryan Buckley
-
-
Unlock full credits and more with a Source + shots membership.
Credits
powered by- Agency Havas/London
- Production Company Hungry Man
- Director Bryan Buckley
- Editing Cabin Editing Company/London
- Post Production RASCAL
- Sound 750mph
- Music The Hogan
- Chief Creative Officer Vicki Maguire
- Executive Creative Director Dan Cole
- Executive Creative Director Andy Garnett
- Senior Copywriter Alex Jones
- Senior Art Director Emily Camacho
- Creative Oscar Frost
- Creative Muskaan Razdan
- Senior Producer Sarah Cowen
- Senior Producer Adam Henderson
- Head of Design Lorenzo Fruzza
- Senior Designer Sam Kallen
- Executive Producer Matt Lefebvre
- Producer Camilla Cullen
- DP Hoyte van Hoytema
- Editor/Owner Chan Hatcher
- Edit Assistant Magdalena Plugowska
- Edit Assistant Craig Griffiths
- Edit Assistant Victoria Man
- Senior Post Producer Caylee Banz
- Executive Post Producer Kayt Hall
- Executive Post Producer Kayt Hall
- Colorist James Bamford
- Head of Production James Beck
- Executive Producer Colin Oaten
- Executive Creative Director/VFX Supervisor Andrew (Barnsley) Wood
- Head of 2D Chris Tobin
- 3D Lead Philip Maddock
- VFX Producer Ellie Thwaites
- Lead Animator Remy Herisse
- Sound Designer/Sound Editor Sam Ashwell
- Head of Production Olivia Ray
Credits
powered by- Agency Havas/London
- Production Company Hungry Man
- Director Bryan Buckley
- Editing Cabin Editing Company/London
- Post Production RASCAL
- Sound 750mph
- Music The Hogan
- Chief Creative Officer Vicki Maguire
- Executive Creative Director Dan Cole
- Executive Creative Director Andy Garnett
- Senior Copywriter Alex Jones
- Senior Art Director Emily Camacho
- Creative Oscar Frost
- Creative Muskaan Razdan
- Senior Producer Sarah Cowen
- Senior Producer Adam Henderson
- Head of Design Lorenzo Fruzza
- Senior Designer Sam Kallen
- Executive Producer Matt Lefebvre
- Producer Camilla Cullen
- DP Hoyte van Hoytema
- Editor/Owner Chan Hatcher
- Edit Assistant Magdalena Plugowska
- Edit Assistant Craig Griffiths
- Edit Assistant Victoria Man
- Senior Post Producer Caylee Banz
- Executive Post Producer Kayt Hall
- Executive Post Producer Kayt Hall
- Colorist James Bamford
- Head of Production James Beck
- Executive Producer Colin Oaten
- Executive Creative Director/VFX Supervisor Andrew (Barnsley) Wood
- Head of 2D Chris Tobin
- 3D Lead Philip Maddock
- VFX Producer Ellie Thwaites
- Lead Animator Remy Herisse
- Sound Designer/Sound Editor Sam Ashwell
- Head of Production Olivia Ray
Above: ASDA's offering for the 2024 festive season, The Gnome of Christmas.
This is your first UK Christmas spot; did you steep yourself in the UK's Christmas advertising culture beforehand?
How could I not? The work has been constantly compared to the US Super Bowl work. Like the Super Bowl, the expectations are through the roof.
The individual gnomes are brilliantly realised; how much were their design and personalities set pre-shooting?
Well, if there was one thing we did on this film, it was to plan everything. And then plan some more. The pillar of that plan was the script and treatment, and dialling in the characters and story.
If there was one thing we did on this film, it was to plan everything. And then plan some more.
We knew we would fail if, in the end, it was just a bunch of vignettes with generic gnomes doing silly things. It needed to be a true Christmas tale with memorable characters with specific traits, something the audience could hold onto and identify with.
Credits
powered by- Agency Havas/London
- Production Company Hungry Man
- Director Bryan Buckley
-
-
Unlock full credits and more with a Source + shots membership.
Credits
powered by- Agency Havas/London
- Production Company Hungry Man
- Director Bryan Buckley
- Editing Cabin Editing Company/London
- Post Production RASCAL
- Sound 750mph
- Music The Hogan
- Chief Creative Officer Vicki Maguire
- Executive Creative Director Dan Cole
- Executive Creative Director Andy Garnett
- Senior Copywriter Alex Jones
- Senior Art Director Emily Camacho
- Creative Oscar Frost
- Creative Muskaan Razdan
- Senior Producer Sarah Cowen
- Senior Producer Adam Henderson
- Head of Design Lorenzo Fruzza
- Senior Designer Sam Kallen
- Executive Producer Matt Lefebvre
- Producer Camilla Cullen
- DP Hoyte van Hoytema
- Editor/Owner Chan Hatcher
- Edit Assistant Magdalena Plugowska
- Edit Assistant Craig Griffiths
- Edit Assistant Victoria Man
- Senior Post Producer Caylee Banz
- Executive Post Producer Kayt Hall
- Executive Post Producer Kayt Hall
- Colorist James Bamford
- Head of Production James Beck
- Executive Producer Colin Oaten
- Executive Creative Director/VFX Supervisor Andrew (Barnsley) Wood
- Head of 2D Chris Tobin
- 3D Lead Philip Maddock
- VFX Producer Ellie Thwaites
- Lead Animator Remy Herisse
- Sound Designer/Sound Editor Sam Ashwell
- Head of Production Olivia Ray
Credits
powered by- Agency Havas/London
- Production Company Hungry Man
- Director Bryan Buckley
- Editing Cabin Editing Company/London
- Post Production RASCAL
- Sound 750mph
- Music The Hogan
- Chief Creative Officer Vicki Maguire
- Executive Creative Director Dan Cole
- Executive Creative Director Andy Garnett
- Senior Copywriter Alex Jones
- Senior Art Director Emily Camacho
- Creative Oscar Frost
- Creative Muskaan Razdan
- Senior Producer Sarah Cowen
- Senior Producer Adam Henderson
- Head of Design Lorenzo Fruzza
- Senior Designer Sam Kallen
- Executive Producer Matt Lefebvre
- Producer Camilla Cullen
- DP Hoyte van Hoytema
- Editor/Owner Chan Hatcher
- Edit Assistant Magdalena Plugowska
- Edit Assistant Craig Griffiths
- Edit Assistant Victoria Man
- Senior Post Producer Caylee Banz
- Executive Post Producer Kayt Hall
- Executive Post Producer Kayt Hall
- Colorist James Bamford
- Head of Production James Beck
- Executive Producer Colin Oaten
- Executive Creative Director/VFX Supervisor Andrew (Barnsley) Wood
- Head of 2D Chris Tobin
- 3D Lead Philip Maddock
- VFX Producer Ellie Thwaites
- Lead Animator Remy Herisse
- Sound Designer/Sound Editor Sam Ashwell
- Head of Production Olivia Ray
Above: The making of ASDA's The Gnome of Christmas.
How different is it working with a VFX-heavy spot than with actors, and how does that alter your approach?
Generally, when I cast live-action, I put no expectations on what type of actor will get the role - casting is a time to experiment. When doing a spot such as this, it’s almost the opposite approach. The story and the characters are very specific for driving the narrative forward. The script becomes the blueprint, and models of the characters are developed off the blueprint.
Extra pressure is plentiful this time of year, though I’ve found I like the pressure.
When we got to the actual shoot we brought a troop of improv actors in to work off of each other in each scene, so we could figure out timings and comedic beats. Then finally, once we finished the edit, we locked in the actors' voices that were best suited for each character.
The two human actors are both very good; what were you looking for when casting them?
Our two workers needed to be real. Lauren Ava Thomas (who I think will break out with this role) and Angus Barnett (known for the Pirates of the Caribbean movies) were the type of people you might see working at ASDA, not idealised versions of store employees we’ve seen filling our TV screens every Christmas. We loved the idea of them coming from the north to add to their charm.
The Christmas ad season is filled with big-hitting spots; do you feel extra pressure knowing the importance of the finished ad and how it will be received?
Ah yes, extra pressure is plentiful this time of year, though I’ve found I like the pressure. It forces decisions to be more from the gut and less from the head. Resulting in 'I can’t believe they somehow got that on the air' type of work.
Above: Bryan Buckley, right, on set for the ASDA shoot.
Was the theme from The A-Team always the plan or were there other options, and why was this the best choice?
Well, to be honest, I grew up watching The A-Team in America and I didn’t even remember the theme song. Funny enough, the team at Havas were huge fans of the show, and they convinced me that everyone in the UK knew the song. And you know what? They were absolutely right! My apologies to Mr. T.
What was the most challenging part of this project?
Just staying the course of elevating the agency’s genius and off-beat gnome idea to be as good as it could be. Collectively, we never stopped working on the spot. It started with client Zoom meetings with ASDA and the agency in March. Then into 3D character designs being done by Legacy (those gnome designs would actually be manufactured and sold this Christmas).
The agency were huge fans of [The A-Team], and they convinced me that everyone in the UK knew the song.
Those designs were also handed over to Rascal for a pre-vis, while our immensely talented editor Chan Hatcher and I worked on storyboard edits. Then we brought in cinematographer Hoyte Van Hoytema (once he finished celebrating his Oscar win for Oppenheimer) and we began to piece together a rather elaborate plate shoot using endless garden gnomes, and setting a look, the goal of which was to be cinematic, not commercial. Once we got an edit together in July the team would do weekly meetings with Rascal, refining non-stop. Rascal were phenomenal. I am in awe of their work and detail.
Were there any gnome-based puns you wanted to get into the spot, but couldn't?
I think, technically, we exhausted every pun gnome to man.... or maybe not.