Share

When an ONCE player and an ONCE vendor meet, good things always happen.

Developed together with Ogilvy Spain, the campaign highlights how this everyday interaction drives a social action that benefits society as a whole. This idea forms the basis of ONCE’s new communication platform for its lotteries in 2026.

The project is built around a simple insight: the impact of ONCE lotteries does not end with the game itself. Every ticket purchase activates a unique model in which the excitement of playing drives tangible social action, generating opportunities for the inclusion of people with disabilities. Based on this premise, the campaign pieces focus on the encounters that take place every day across cities and towns between players and vendors. Through interconnected stories, the campaign shows how a familiar and everyday gesture can trigger real impact in areas such as employment, sport and personal autonomy for people with disabilities in Spain. A message that is also reflected in the role of ONCE vendors themselves, who represent one of the clearest manifestations of inclusion for people with disabilities.

“We liked the idea of elevating a moment that, because it feels so everyday, often goes unnoticed. The moment when an ONCE vendor and a player meet on the street. Because it is the beginning of a chain of events that starts with the purchase of one of the organisation’s lottery products and ends up improving the lives of thousands of people,” explain Ramiro Alda and Jorge Calvo, Creative Directors of the campaign.

ONCE – ONCE’s Social Lotteries

Credits
View on

Unlock full credits and more with a shots membership

Credits
View on
Show full credits
Hide full credits

Explore full credits, grab hi-res stills and more on shots Vault

Credits powered by

Under the creative concept “Well Played”, the campaign connects different stories through a fluid and continuous visual narrative. These stories link players, vendors and beneficiaries of ONCE’s social work, showing in a tangible way how a personal action can ultimately become part of a collective impact.

This approach brings the social dimension of the organisation closer to real and recognisable situations, avoiding portraying it as something abstract. In this way, the campaign balances the excitement of the ONCE player with the transformative social value generated by the organisation, reinforcing its positioning as a unique institution where both dimensions move forward together.

The campaign includes audiovisual pieces in 30”, 20” and 10” formats, featuring different executions linked to employment, sport and personal autonomy. It also includes radio spots, ad hoc social media content, point-of-sale graphics and an integrated media plan.

All pieces share the same visual and narrative consistency, reinforcing ONCE’s identity and helping audiences understand the core message: behind every ticket, there is a story that continues far beyond the game itself.

Share